Screenshots
For old "milestone" screenshots: click
here
Previous versions:
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Two times Ultimate Stunts: one hosting a game, and the other joining it. This screenshot shows
the moment when the second process detects the game server.
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The same game, now showing some graphical improvements: the new Jeep car, the timer on the top
of the screen, and the extra shininess of the body material of the Ferrari.
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A screenshot of the new player menu. A preview of the player's car is visible in the background, so that you can
see immediately whether the color you've selected is acceptable. You can also see that a computer player is
selected: the computer player's behavior has been improved in this version.
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The new Ferrari F40, driving in the new clifftest track. This screenshot also demonstrates the new lens flare
and screen whitening.
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You can see the new horizon image, and the track map in the topright corner.
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The track editor now contains a more user-friendly dialog for selecting a Stunts track.
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With the improved physics engine, some stunts have become easier, like
driving in the pipe upside-down.
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The new track editor has a user-friendly dialog for selecting tiles and
placing them.
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You have to be careful, because otherwise you'll crash your car in this new version.
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Here you see the "compass" in the track editor, which can be used to move around in the track,
together with the new OpenGL mouse cursor.
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You can now add new types of tile to your track in the track editor.
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Smoke coming out of a total-loss Diablo. You can also see the improved sky color.
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Current version
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The track editor will automatically calculate the routes for you.
In case of a problem, a question mark will appear.
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The new settings editor makes it easier to enter the correct value for
various configuration parameters.
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